![]() ![]() Here are the five worst Magic cards of all time. The return of Artful August is here Check out the rules and post your custom artwork on the forum Read More. With that said, some cards are so bad that even Commander players struggle to find a purpose for these cards and are regularly a part of Limited Cubes that are built around awful Magic cards. After taking a much deserved hiatus, East2West is back with more mind-bending mayhem Check out the newest installment of Coast to Coast Casual right here Read More. The explosion of Commander as a casual eternal format opened the doors to a lot of underpowered rares and draft chaff to become key pieces in specific decks. Traditionally bad cards can be useful in sideboards and niche strategies across all formats. Card power is largely contextual and bad cards are important to measure player skill through card evaluation. Head designer Mark Rosewater said in his 2002 blog post “ When Cards Go Bad” that bad cards serve an important utility in Magic. ![]() Bad Constructed cards generally have underpowered stats or don’t immediately affect the battlefield upon resolution. In Limited, bad cards can be overly expensive spells or narrow spells with a high set-up cost. Draft and Sealed require quick decisions on what cards provide the best value, while Constructed places an emphasis on deep synergy and the ability to read the metagame. ![]() Card evaluation is tested in every Magic format. For anyone learning Magic: The Gathering, one of the toughest lessons is learning what cards are good. ![]()
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